I've recently started so I don't have much experience, but I've played this game over two different devices so far. First was the iPhone 6, which ran GBF (and all mobage really) fast, but it had some very annoying issues that would ultimately get me to try out a different phone for it. During cutscenes, voice lines would not play unless I tapped on the screen, even while the text was scrolling. In addition, I think there was a memory leak somewhere, as performance over time would deteriorate--leaving me with many audio hiccups and error messages that kicked me back to My Page, and finally hardlocking the app so that I would need to force kill the whole thing and rerun granblue from my home screen.
Running my Droid Turbo on this game now with Android 4.4 KitKat is nice and stable but slow slow slow, even despite the increased horsepower. I almost always get a lot of dropped visual frames because the phone's processor is trying to manage something else while trying to push all of that 1440p real estate.
Any thoughts or recommendations on machines optimized for mobage like this? (please don't suggest Chrome on desktop, I already do that)
EDIT Aug 16th: The correct answer for Android is taking Chrome for Android to gbf.game.mbga.jp, hands down the fastest solution and very similar to the iOS App native app experience.
The Apple A-series CPUs work so well with their own devices that the native app from the App Store is recommended, unless you have the above mentioned audio issues, in which Safari or even Chrome from iTunes is recommended.
Last Edit: Aug 16, 2015 15:22:46 GMT 8 by monomyth
I don't know if you'd consider tablet a mobile device but I bought a windows tablet for this. It's not perfect of course, they are much bigger than your average mobile phone, the battery drained really really fast, and their price aren't that competitive either when compared with the specs (but there's some high-spec chinese brands with really good price if you're okay with that). I chose windows tablet cause I played other browser games too (mainly DMM's browser games).
I wish they would develop a native apps instead of this web-app-wrapper type of apps for iOS and Android devices :\
ToFuMaN Wait a minute, when you said no frame drops, do you really mean no frame drops at all? with highest settings? I don't know much about LG phones but are they that powerful? Now I'm tempted to upgrade my phone too D:
Today I updated my Droid Turbo to Android 5.1 Lollipop and it made a huge difference in how smoothly the game ran. At first I thought I was having regrets about leaving the iPhone behind, but now I'm looking forward to sticking with Android for a while longer.
In terms of improvements with connection lagging, that upcoming new flagship Motorola phone recently submitted to the FCC might be nice next year--its WiFi radio will be packing MIMO technology.
ToFuMaN Someone in my household owns a G3, I might check to see how well it handles app-wrappers.
lazulite I thought about giving that a try, but what's available around here would probably be outperformed by the phones all the big carriers are running in the area smartphones get all the market focus!
That's like 2 days away! I read the news yesterday but totally missed it because of that 'Beyond the Sky' project since I might be able to go check it out when I go to Japan this September.
Hopefully the new apps will be a great improvement. The only reason holding me back from investing more time into this awesome game is because of the mobile-version performance. Playing a game designed for a phone while sitting in front of a PC just doesn't feels right for me.
monomyth Did you give the new apps a try yet? The improvement is pretty significant! But there seems to be some devices that are reported to be unstable, and my 2 Android devices, Nexus 7 and Xperia feat.Hatsune Miku SO-04E are on the list ;_; Not sure what the issues are though, but even so, I could still notice the improvement in performance. So, maybe with stable devices the improvements are even more significant?! My iOS devices are old as dinosaurs, can't check with that :\
If you don't mind, please share your experience with the new apps on your devices!
The new version seems like it will probably be too big of a development to handle in just one patch :V
I saw the notice about the unstable devices. The biggest problem is that if both the Nexus 5 and the Nexus 7 (both of which run stock Android) are on that list, not very many other Android devices will escape those issues as well, and I'm not willing to change my graphics settings to Low to avoid them.
The concept of the update is nice, what with pre-downloading battles into cache for fluidity, and the options to limit/delete cache go well with it. The new options menu is less of a hassle to scroll through (could we get an update to the ultimate guide on that?).
In practice however, performance results did not appear to be more optimized. Network latency across the Pacific to Japan is still as long as ever. There was only slightly less frame skipping from what I could tell, where the pre-loading could barely provide a couple of smooth frames on-and-off. After flipping through menus, reloading the game, and doing a couple of runs with Vacheron and a crystal extra battle, the app decided to hard-lock on me--not just the screen, the whole wrapper itself.
In the next few days, I'm going to look into ways to see if I can have Lollipop 5.1 re-optimize the app for me, since that worked very well when I first installed it last week.
Double posting in my thread because I ought to mention that I always go to my Android's Developer Settings and set Force GPU rendering on. All of my results are with this setting on, no matter what I'm doing. It makes a huge difference in the Quest list screen, for example.
Yea, I was tilting my head in confusion at first when I noticed my setting are on the beta version. Then I read the update notice. I guess they just push the ideal settings to the affected devices.
I'm getting really smooth battle animations. Although, sometimes there's delays when waiting for responds from the server after using skills or summons but it's probably no difference from my previous experience. It's just more noticeable now with how much smoother the animations are.
Regarding the cache function, mine doesn't seems to work in saving them. It works only for the current session. But once I close the apps and re-open it, the cache settings just reset. Cached data back to 0, even the max cache size and retention duration settings are both set back to 'off'. Is that the instability that the notice is referring to?
It looks like there may be some ongoing updates being done that are causing this. I think I was able to keep my cache settings by hitting the save button in the box above them, but regardless of setting, the cache size has returned to 0 again after restart just like yours.
Do any of you still have the option to select beta at all? I haven't had that on my mobile app 1.3.1 version ever since I got it.