Guide To Gunslinger And The Bullet Shop
Dec 27, 2015 8:42:59 GMT 8
Leirya, Takurannyan, and 4 more like this
Post by teddoken on Dec 27, 2015 8:42:59 GMT 8
This is just a quick translation of all the bullets in the bullet shop, and a quick run of how bullets work!
Hope this'll help you in your conquest as Gunslinger
As of 12/26/15 8:10PM, the bullet list is currently complete.
Table of Contents
1. Important Things To Know About Gunslingers
a. Gunslinger And How To Unlock
b. Zenith Perk
c. Duplicate Guns
d. Guild War Gun
2. The Menus
3. How Do Bullets Work?
4. The Bullet Shop
5. Where Do I Get Materials?
1. Important Things To Know About Gunslingers
a. Gunslinger And How To Unlock
Gunslinger is one of the new EX jobs, released along side Sword Master. To unlock Gunslinger, it requires you to have the title from completing EX4, 1000JP, and 5 of the yellow mage orbs (魔導士の信念).
The special thing about Gunslinger is that it utilizes Ammo to deal more (or less) damage and special buffs/debuffs. Because of its ammo system, there will be off turns where your character will reload their gun.
In case you don't understand what the abilities and support abilities the Gunslinger has, I'll list it here.
b. Zenith Perk
It is especially important to quickly max out the Gunslinger job to be able to upgrade the bullet shop via Zenith Perk. You can still craft bullets without the shop upgrade, but only with the bullet shop Zenith Perk will you be able to access the strongest bullets.
If you wish to use Gunslinger, please have ZP in preparation for the bullet shop upgrade (should only cost around 5ZP if it is the first thing you upgrade). Gunslinger is very lackluster without the proper ammunition. A gun's useless without ammo!
c. Duplicate Guns
Once ammo is loaded into a gun, all duplicates of the gun will have the same ammo loaded. Removal of ammo in a gun will remove it also in any duplicates of the same gun, i.e. removing an exploder from Chevalier Bolt Magna will remove the same exploder in the same slot in any other copies of the Chevalier Bolt Magna you have.
d. Guild War Gun
Upgrading the Guild War Gun at steps that will change its ammo loadout (first step, elemental change, and final step) will destroy all bullets you have loaded in it. Please be wary in loading an incomplete Guild War Gun.
Thank you Takurannyan for the info!
2. The Menus
Once you unlock Gunslinger, you will have access to the bullet shop. You can access the bullet shop by either selecting a gun and clicking on the ammunitions button, or through the job menu and clicking on the ammunitions button.
Clicking on the button will lead you to your selected gun's (or your equipped gun if you used the job menu) bullet cache. Each gun has uses different bullets and has a varying amount of bullets. My Chevalier Bolt Magna can have a maximum of 4 bullets equipped, 3 rifle bullets and one ethereal bullet.
The red button is for removing all loaded bullets. All bullets will be destroyed and cannot be reclaimed once loaded.
The blue button leads you to the bullet shop.
Clicking on the empty bullet slot will allow you to load a bullet.
Scrolling down further on the ammunitions menu will list all your loaded bullets, and slots available.
Here, you can individually remove bullets or load bullets. Bullets will be permanently lost no matter where you choose to remove them.
The bullet shop functions as any other exchange shop.
There is a quick menu to sort through the bullets.
1. All bullets
2. Bullets that can currently be crafted
3. Parabellum bullets
4. Rifle bullets
5. Cartridges
6. Ethereal bullets
3. How Do Bullets Work?
There's four basic bullet types for your guns: parabellum (a type of pistol), rifle, cartridges, and ethereal. You can only equip a bullet appropriate to its base type. For example, the Chevalier Bolt Magna has 3 rifle bullet slots and 1 ethereal bullet slot. You cannot equip any cartridges or parabellum bullets.
NOTE: Please do not confuse the ethereal bullets with the parabellum bullets because of their basic shape. The ethereal bullets have grooves in them to separate it from parabellum bullets.
Bullets have a listed attack power, which is very key if you wish to deal proper damage.
This here is the iron bullet, which is one of the first accessible parabellum bullets. Listed under its name is its attack power, which is listed as 80.
The way that the attack power of the bullet works is that it means it will do 80% of your normal damage. If you regularly do 100 damage, this bullet will only do 80 damage.
Because of this attack proportion, it is key to unlock the bullet shop zenith perk as quickly as possible for higher tier bullets, as those bullets have a higher attack power (the highest so far being 120/120%).
Most bullets also cause an additional effects, which is listed under the attack power if the bullet can inflict an effect. The special thing about the bullets is that the buff/debuff effects can stack gradually. The status effect bullets, like burn and sleep, cannot stack.
The effects can only applied once you have shot the bullet, and it's not guaranteed to land or be applied.
4. The Bullet Shop
To make the most of the bullet shop, please unlock all four levels of the bullet shop Zenith Perk. Bullets that are unlocked from increasing the level of the Zenith Perk will be labeled appropriately.
Hope this'll help you in your conquest as Gunslinger
As of 12/26/15 8:10PM, the bullet list is currently complete.
Table of Contents
1. Important Things To Know About Gunslingers
a. Gunslinger And How To Unlock
b. Zenith Perk
c. Duplicate Guns
d. Guild War Gun
2. The Menus
3. How Do Bullets Work?
4. The Bullet Shop
5. Where Do I Get Materials?
a. Gunslinger And How To Unlock
Gunslinger is one of the new EX jobs, released along side Sword Master. To unlock Gunslinger, it requires you to have the title from completing EX4, 1000JP, and 5 of the yellow mage orbs (魔導士の信念).
The special thing about Gunslinger is that it utilizes Ammo to deal more (or less) damage and special buffs/debuffs. Because of its ammo system, there will be off turns where your character will reload their gun.
In case you don't understand what the abilities and support abilities the Gunslinger has, I'll list it here.
Abilities | Description |
Early Shot (アーリーショット) | Performs a normal attack without using up your attack turn (Uses a bullet per attack) NOTE: Since it performs a normal attack, your ougi gauge will fill. |
Trine (トライン) | Next attack will be a triple attack (Can affect Early Shot) ATK+/DEF- on self for 5 turns NOTE: If you have less than 3 bullets remaining, you will be unable to perform the triple attack. You can only attack as much as the ammo you have left, i.e. if you have two bullets left when using Trine, you will only attack twice. |
Bullet Reload (バレットリロード) | Discards current ammo and reloads your ammo. (Unlocks at Job Lv15) |
Support Ability | Description |
Bullet Arts (バレットアーツ) | Normal attacks will have special effects based on the ammo loaded in your equipped gun. |
Long-Range (ロングレンジ) | Critical chance UP / Defense DOWN NOTE: The critical chance is on elemental weakness only. |
b. Zenith Perk
It is especially important to quickly max out the Gunslinger job to be able to upgrade the bullet shop via Zenith Perk. You can still craft bullets without the shop upgrade, but only with the bullet shop Zenith Perk will you be able to access the strongest bullets.
If you wish to use Gunslinger, please have ZP in preparation for the bullet shop upgrade (should only cost around 5ZP if it is the first thing you upgrade). Gunslinger is very lackluster without the proper ammunition. A gun's useless without ammo!
c. Duplicate Guns
Once ammo is loaded into a gun, all duplicates of the gun will have the same ammo loaded. Removal of ammo in a gun will remove it also in any duplicates of the same gun, i.e. removing an exploder from Chevalier Bolt Magna will remove the same exploder in the same slot in any other copies of the Chevalier Bolt Magna you have.
d. Guild War Gun
Upgrading the Guild War Gun at steps that will change its ammo loadout (first step, elemental change, and final step) will destroy all bullets you have loaded in it. Please be wary in loading an incomplete Guild War Gun.
Thank you Takurannyan for the info!
2. The Menus
Once you unlock Gunslinger, you will have access to the bullet shop. You can access the bullet shop by either selecting a gun and clicking on the ammunitions button, or through the job menu and clicking on the ammunitions button.
Clicking on the button will lead you to your selected gun's (or your equipped gun if you used the job menu) bullet cache. Each gun has uses different bullets and has a varying amount of bullets. My Chevalier Bolt Magna can have a maximum of 4 bullets equipped, 3 rifle bullets and one ethereal bullet.
The red button is for removing all loaded bullets. All bullets will be destroyed and cannot be reclaimed once loaded.
The blue button leads you to the bullet shop.
Clicking on the empty bullet slot will allow you to load a bullet.
Scrolling down further on the ammunitions menu will list all your loaded bullets, and slots available.
Here, you can individually remove bullets or load bullets. Bullets will be permanently lost no matter where you choose to remove them.
The bullet shop functions as any other exchange shop.
There is a quick menu to sort through the bullets.
1. All bullets
2. Bullets that can currently be crafted
3. Parabellum bullets
4. Rifle bullets
5. Cartridges
6. Ethereal bullets
3. How Do Bullets Work?
There's four basic bullet types for your guns: parabellum (a type of pistol), rifle, cartridges, and ethereal. You can only equip a bullet appropriate to its base type. For example, the Chevalier Bolt Magna has 3 rifle bullet slots and 1 ethereal bullet slot. You cannot equip any cartridges or parabellum bullets.
Parabellum bullet | Rifle bullet |
Cartridges | Ethereal bullet |
NOTE: Please do not confuse the ethereal bullets with the parabellum bullets because of their basic shape. The ethereal bullets have grooves in them to separate it from parabellum bullets.
Bullets have a listed attack power, which is very key if you wish to deal proper damage.
This here is the iron bullet, which is one of the first accessible parabellum bullets. Listed under its name is its attack power, which is listed as 80.
The way that the attack power of the bullet works is that it means it will do 80% of your normal damage. If you regularly do 100 damage, this bullet will only do 80 damage.
Because of this attack proportion, it is key to unlock the bullet shop zenith perk as quickly as possible for higher tier bullets, as those bullets have a higher attack power (the highest so far being 120/120%).
Most bullets also cause an additional effects, which is listed under the attack power if the bullet can inflict an effect. The special thing about the bullets is that the buff/debuff effects can stack gradually. The status effect bullets, like burn and sleep, cannot stack.
The effects can only applied once you have shot the bullet, and it's not guaranteed to land or be applied.
4. The Bullet Shop
To make the most of the bullet shop, please unlock all four levels of the bullet shop Zenith Perk. Bullets that are unlocked from increasing the level of the Zenith Perk will be labeled appropriately.
For the list of bullets, please check here for the listed bullets since it's more organized than to post it all on this post.
The bullet list is currently complete.
The bullet list is currently complete.
5. Where Do I Get Materials?
It's not even an exaggeration when I say that bullet crafting needs a LOT of materials.
Since Gunslinger and Sword Master were implemented more-or-less around the same time as the new island, Agastia, you will need materials from Agastia. That means if you are nowhere near caught up with the story, you'll be unable to craft bullets.
The three new materials from Agastia are easy enough to farm from the free quests there. You will be in Agastia a lot because a lot of these three materials are required. The free quest in Ch 56 is best for gathering the mats.
Other island items are needed. If available, rarity restriction quests like the SR only quests are the best for gathering island materials.
Event gachas also give out some island materials.
ザンクティンゼル (Magnas' Island/magna drop items)
(also droppable from the pyramid island. 32-4 is apparently the best place to farm. thank you diatroph )
Port Breeze (Tiamat's Island)
Bartz (Colossus' Island)
Lumacie (Yggdrasil's Island)
The Foggy Island (Celeste's Island)
Golonzo (Mithra's Island)
A great place is the SR quest in Chapter 25
Mephorash (Desert Island)
Chapter 34 has a special free quest (80AP) for gathering the cloth.
You will also need the book drops from Co-op EX4 to craft the ethereal bullets. The elemental primals (Neptune, Zephyros, Titan, Agnis) all drop books. As of right now, there is no way to get the dark and light books, so crafting the higher tier light and dark ethereal bullets is currently impossible.
Another requirement of the ethereal bullets are the farmable summon magnas. The farmable summons are Sagittarius, Cocytus, Colow, Ifrit, Diablos, and Vohu Manah. The only place you can get their animas is when their event cycles back, or when the Four Sacred Beasts events cycle back. EX Co-op does not drop their animas.
You will also need elemental shards for ethereal bullets. You can get elemental shards from breaking down SR or higher summons of the respective elements.
All of the basic elemental items (orbs, scrolls, genes, scales) and regular medium crystals are required. They're farmable from the respective daily drop quests, Angel Halo, and any elemental primal.
If there is anything I missed, got wrong, or if there is anything that you don't understand, please tell me and I'll do my best!
Since Gunslinger and Sword Master were implemented more-or-less around the same time as the new island, Agastia, you will need materials from Agastia. That means if you are nowhere near caught up with the story, you'll be unable to craft bullets.
The three new materials from Agastia are easy enough to farm from the free quests there. You will be in Agastia a lot because a lot of these three materials are required. The free quest in Ch 56 is best for gathering the mats.
Other island items are needed. If available, rarity restriction quests like the SR only quests are the best for gathering island materials.
Event gachas also give out some island materials.
ザンクティンゼル (Magnas' Island/magna drop items)
(also droppable from the pyramid island. 32-4 is apparently the best place to farm. thank you diatroph )
Port Breeze (Tiamat's Island)
Bartz (Colossus' Island)
Lumacie (Yggdrasil's Island)
The Foggy Island (Celeste's Island)
Golonzo (Mithra's Island)
A great place is the SR quest in Chapter 25
Mephorash (Desert Island)
Chapter 34 has a special free quest (80AP) for gathering the cloth.
You will also need the book drops from Co-op EX4 to craft the ethereal bullets. The elemental primals (Neptune, Zephyros, Titan, Agnis) all drop books. As of right now, there is no way to get the dark and light books, so crafting the higher tier light and dark ethereal bullets is currently impossible.
Another requirement of the ethereal bullets are the farmable summon magnas. The farmable summons are Sagittarius, Cocytus, Colow, Ifrit, Diablos, and Vohu Manah. The only place you can get their animas is when their event cycles back, or when the Four Sacred Beasts events cycle back. EX Co-op does not drop their animas.
You will also need elemental shards for ethereal bullets. You can get elemental shards from breaking down SR or higher summons of the respective elements.
All of the basic elemental items (orbs, scrolls, genes, scales) and regular medium crystals are required. They're farmable from the respective daily drop quests, Angel Halo, and any elemental primal.
If there is anything I missed, got wrong, or if there is anything that you don't understand, please tell me and I'll do my best!