So I've been playing the game for just a little over a month now and I'd probably just like to post my experience on this game and what I think about it.
I've seen some people seem to be very focused on Re-rolling, but I think that just delays time for having fun on the game. The game seem to really focus a lot on progression and dedication (grinding). If you're just re-rolling until you get one SSR, that might be fine. That could be sometimes exhausting (heard stories of people rerolling tons of times and not getting one); but if you are rolling for a very specific summon or character that you'd delay even STARTING the game... I'd say just don't (or do whatever you want, I'm not there to stop you). After a while I noticed a single characters/summon don't make or break your experience on the game. Usually you need a combination/multiple of these to actually see huge effects - which doesn't really happen within just during your first rolls (but rather, you need tons of rolls further down the road).
More often than not, being able to limit break SR multiple times from drops rather than a single SSR would net you more stats. But of course, the main draw in SSR is that they're definitely end-game worthy and have characters on them or at least makes early game very easy (cough*Yoda*cough).
Playing with just SRs is more than enough to progress on the story. I have enjoyed it thoroughly.
TL;DR: JUST PLAY! This is a message to one of my friends who don't want to start the game until he pulls one -god tier- SSR (I don't even know where he looks at for this). And maybe to some of you who don't want to start until you roll a good SSR.
Here's my box before this 2x SSR event (which I am pulling for right now!). The SSRs in there are from Events / Boss Drops and none were from pulls. imgur.com/a/sB1FI
Yeah, some people fall under the impression of having SSRs to start is a must. That's what I thought when I started too (but I didn't bother to reroll because I just wanted to play). But in reality, of course SSRs are nice to have, though using a SR team isn't the end of the world.
What matters more is your weapon pool which takes a lot of time and effort to build. Ask any veterans here to equip their hard earned weapon pool on a bunch of R characters. I'm sure that they'll hit way harder than your SSR team that doesn't have a good weapon pool.
Plus, some SRs are unique in a way that they can provide something SSRs can't. For example, Will being the only dark healer there is. Synchronization is more powerful in GBF compared to individual unit power. A party of SR+SSRs that syncs well are stronger 3 SSRs in one team that do not go well together.
The first thing people think when starting this is that it works like other mobile games, like Valkyrie Crusade. Where it's all about getting the freshest SSRs before they are gone. And that's all the games have to offer because rarities are just a difference in stats, higher rarity = higher stats. In Granblue there's a bit more to it due to the turn based combat with skills plus how the entire equipment synergizes. Granblue is a bit more of a proper game that doesn't rely too much on the character gambling and you can just play it, they put it a bit more effort and player freedom in it as well. Actual combat, no pseudo town that needs to be built with in built timers for every damn thing, actually less trash thrown at you (ignoring weapons but those are just mats). My only complaint is that the game would be more successful than it already is if the prices where 100% less. Paying for a chance to win... I guess it's game on it's own and to be honest, getting a SSR drop feels good because it's not something you go for everyday (unless money) but I will never understand how 30 bucks for a gambling roll is acceptable. That's actually insane. But yeah, it's cool that the game isn't reliant on it like other mobile games, otherwise I wouldn't play it. It's also cool that even R characters are voice acted so they don't feel like trash, and that SRs are actually viable for the most part. Also it has a story progression. Not a fantastic one but also something most gatcha games don't offer.
Although, I also used my crystals now after almost a month and got a bunch of great SSR characters and it feels good... I probably wouldn't have continued if that wasn't the case. At least not until I get rich to make up for my bad luck with a deep pocket.
I have to wonder if my luck in this'll be terrible. I don't have any SRs yet. But the world has a way of surprising you. Or disappointing you. I mean, I must've had a 6% draw rate for 5* gear in FF Record Keeper (the average is supposed to be 10-13%) for the first two and a half months of playing it, then I took a vacation for a month and when I came back and started rolling again I got a TON of good stuff in a very short period of time.
Haven't played much, though. Today's been really, really awful for me, health-wise. Well, some days you eat the bear, and some days the bear eats you.