Condensed Beginner's Guide to Granblue Fantasy
Jul 18, 2016 9:52:33 GMT 8
Riyluu, axetylen, and 2 more like this
Post by zannett on Jul 18, 2016 9:52:33 GMT 8
Condensed Beginner's Guide to Granblue Fantasy
Hey everyone, Zannett here. For players who are starting out, GBF can be a bit confusing. Having played for some time myself by this point, I figured that, while there are a lot of useful resources available already, it would be helpful to have a simple, straightforward guide geared toward beginners. Unfortunately, that means this guide will leave other also-very-important matters such as Guild Wars and Cosmo Weapons to the side, but my hope is that this will get most people started in the right direction with (what I think to be) the most crucial information.
This guide is structured as follows:
I. Choosing An Element
The most common question that comes up as someone decides to pick up GBF is: which element do I choose?
There are 3 questions that I think choosing an element boils down to:
1. Are you willing to spend money on this game?
2. Do you have a personal preference?
3. How long are you willing to stick with an element?
( a ) Are you willing to spend money on this game?
If your answer is no (which is totally acceptable!), you unfortunately won't have a choice in determining what element you can go with, because your element will be mainly determined by what you pull from premium draws.
On the other hand, if your answer is yes (which is also totally acceptable!), you will be able to buy your way into any element over time because you have the option to buy Surprise Tickets (ST) and Start Dash (SD). Both the SD and the ST allow players to buy essentially any SSR character of their choice for about 3000 yen. STs come around average of once every 2 months or so, and when you buy it, you can exchange the ST for any character that is available at the time (although the pool may be marginally modified by Cygames). SD is immediately available when you start the game, and when you buy it, you can exchange a ticket for any character that's available when you start the game. This means if you know you're likely to spend money on this game, it's recommended that you start either during a Legendary Festival (usually at the end of the month) or a Limited Event (Summer, Halloween, Christmas, and New Years) so you can acquire a limited character with your SD. You can buy STs as they come around, but there is only one SD! The two are pretty much the most value you'll get out of your money, especially since you can in theory build optimal teams through these tickets without ever using the premium draw.
( b ) Do you have a personal preference?
If you're willing to spend money, you should check through the character list for each element and determine for yourself which element you like best. After all, if you don't like what characters an element has to offer, that will take away from your enjoyment of the game, which should be your number 1 priority. This is a very grind-heavy game, after all--if you don't enjoy the game as it is, you may get burned out rather fast.
( c ) How long are you willing to stick with an element?
GBF is a long game. If you want to become a competent player in any element, you will either have to no-life this game for at least a few months, or play this game on a fairly regular basis for months. But there is a major commitment time difference between going with a main element (water, wind, earth, fire) versus light or dark. Developing a grid for light or dark in most cases will take months longer than a main element grid because drop rates for main element weapons are higher.
Seeing how much longer light or dark grids take to develop, how should you determine whether you want to make that commitment?
Well, there is a significant difference between wind, earth, fire, and water versus light and dark. Light and dark have the advantage of never being in elemental disadvantage (i.e. take more damage from and deal less damage to an element you're weak to) while still being strong against another element (Light <> Dark). The main elements will be disadvantaged against another main element (Fire > Wind > Earth > Water > Fire), but strong to another as well. Also, at the risk of over-generalization, light and dark generally perform better than main elements with similar grids, and thus at end game (it just takes longer for light and dark players to reach the level of development). So you have two options. Since you rarely only develop one grid, you can always start out with a main element, get strong fast, and develop other grids. Or you can consider developing a light or dark grid and sticking with it for a long time, which is doable precisely because you will never suffer elemental weakness, and in theory you can just stick with it forever because light and dark will never be a bad choice in any given setting.
For beginners, and for the sake of your sanity, I would recommend starting with a main element (unless you happen to premium draw into a light or dark setup). Specifically, I would recommend wind as the easiest starting element. Building a wind grid is as straightforward as it gets, drop rates for wind weapons are in line with other main elements, and wind has the easiest access to early-game summons. At end game, it is also one of the strongest elements. But if you are willing to devote a lot of time for your first grid, either light and dark will do fine. Again at the risk of over-generalization, dark is better at damage-dealing whereas light is more well-rounded with a lot of utility options.
II. Weapon Pool Building
As useful as characters are, your weapon pool will by and large determine your damage output, which is essentially the most important statistic in this game.
There are three main classes of weapon multipliers in this game: Magna (Omega), Normal, and Unknown. Because each one constitutes a different multiplier, competent grids will generally consist of varying numbers of each type of weapon, though some grids may have none of one or the other. For people who're not looking to pay a massive sum of money into the game, your grid will end up generally with 1-3 Normals (including 1-2 Bahamut weapons) and 1-2 Unknown weapons, with Magnas filling the rest. For instance, my grid from some time ago consisted of 3 Normal weapons, 2 Unknown weapons, and 5 Magna weapons. And regardless of type, you will only want SR or SSR weapons in your grid.
Here's how to distinguish between the different classes of weapons:
( a ) Magna Weapons
Magna weapons drop from the Magna (rank 30+) and HL Magna (rank 101+) raids. For almost all intents and purposes, you want the ones that give you an attack up. If you're wind, water, earth, or fire, you will be able to acquire SR Magna weapons with attack up. For light and dark folks, you can only rely on SSR Magna weapons for attack up.
Pointers:
( b ) Normal Weapons
Normal weapons regularly show up in events, or can be obtained via gacha draws.
Bahamut weapons also count as Normal weapons. These weapons boost characters of specific races instead of specific elements. They can be crafted with a fully uncapped and leveled rusted weapon (which you can get from fighting Proto Bahamut and Angel Halo dungeons) plus a Bahamut Horn (which you can get from Proto Baha). Because Baha weapons provide such significant boosts, you should make sure that you get your hands on one as early as possible.
The races boosted by each Bahamut weapon (before the final stage, which you can acquire only after Rank 101+) are listed below:
? ? ? races (e.g. Gran/Djeeta, Amira, Vampy) are boosted by every Baha weapon.
( c ) Unknown Weapons
Unknown weapons come from collab events and those events can feature unknown weapons of any element. In other words, when you can get unknown weapons of your element is completely out of your hands, but you should absolutely go for at least one max uncapped copy when an event gives you the opportunity to obtain an unknown of your element (2 will be helpful at least in the short-mid term). Because unknown itself is a separate class of multiplier, its introduction into your grid can significantly ramp up your damage output depending on the strength of your existing grid. At least, having a few MLB copies in your grid should increase your base stats.
( d ) Skill-ups
All SSR weapons that boost your main element or race in your grid should be max skilled to maximize the buff on your party. This means you should always save R and SR weapons with a skill level!
III. Summons
Summons amplify the power of your grid. The three main types you're going to be concerned about boost (1) elemental attack, (2) Magna weapon skill effect, or (3) Normal weapon skill effect.
To keep it very straightforward, unless you happen to have a Lucifer or Bahamut, you will be using a Magna summon yourself (Dark - Celeste, Wind - Tiamat, Earth - Yggdrasil, Light - Luminiera, Water - Leviathan, Fire - Colossus) paired up with an elemental attack summon (Dark - Bahamut/Olivia, Wind - Anat/Nataku, Earth - Medusa, Light - Lucifer/Apollo, Water - Marius/Bonito, Fire - Athena/Twin Elements). If you have a Lucifer or Bahamut, you can either use another Lucifer or Bahamut, or take up a Magna summon.
It isn't that people don't use Normal summons. It's just that summons that boost Normal skills are premium draw only and you cannot buy Surprise Tickets to exchange them. In addition, because the best Normal weapons are usually premium draw weapons, that means a good weapon pool based on mostly Normal weapons is out of reach for all but the very heavy spenders who can afford to uncap such weapons. On the other hand, because Magna weapons and summons are both obtainable via drops (however painstakingly), they are what people almost always go with and Normal weapons end up being a supplement.
IV. Character Acquisition
Characters in this game are divided into R, SR, and SSR. All three rarities can be obtained via gacha draws. Most events have free SR characters for you to obtain, and you should always do so. But chances are you're most concerned about obtaining SSR characters.
To start, you should re-roll for a good SSR since this is one of the only opportunities for you to choose precisely what you want to start with by endlessly re-rolling the tickets you're given for finishing the tutorial. It will suck. You won't like doing it mindlessly for hours (!). But it's worth it.
For those who can and are willing to spend on this game, Surprise Tickets and Start Dash combined with re-rolling can get you a very capable team up and running very quickly.
For those who cannot or aren't willing, you will essentially have to collect a lot of gems in your first month wondering what element you will get and waiting for Legendary Fest (boosted rates to SSRs) to give you a good pool and dictate the element you're going with. This also unfortunately means that you may end up not using the character you re-rolled for if you end up with another element from LegFes. I do not recommending rolling outside of LegFes particularly when you start. There are some people who get lucky, and then there are the 99% who get screwed.
Sources of gems:
As a general rule, it's sensible to consult a tier list like the one in GBF Data sheet (docs.google.com/spreadsheets/d/1ygJ1YvgBVCPsuz02XH-6CkqA5lTXVFrwnlnomoa-Db0/edit?pref=2&pli=1#gid=1487166578). At the outset it's much better to have a good character for Magna raids than HL raids since you likely won't reach HL (Rank 101+) for some time, although you might also prefer a character that's highly rated in both Magna and HL tier (e.g. Korwa, Yuel) for better curve.
V. Efficiency
In a nutshell, this game is about growing and improving so you can access and/or enjoy more and more content. This means growing should be your number two priority--having fun being the number one--and thus your ability to maximize AP/BP efficiency becomes very important.
This means you should:
a. Minimize overflow by using your AP/BP either as soon as or before they completely fill up
b. Do Chapter 1 R quest and Chapter 25 SR quest and exchange 20 pinwheels and 20 wheat daily in shop for 10 items per half-pot, for 10 days per month
c. Do casino and exchange 25000 chips for 5 half-pots and 10 seeds daily, for 20 days per month
d. Reset on twitter for free AP/BP refill every day
e. Participate in Defend Order for pot/seed exchange every week (Currently unavailable)
f. When you can, do Subjugation Bosses (e.g. Cocytus, Vohu) in the Extra quests section at VH difficulty or above for 1 half-pot per day per boss for 30 in total per month
g. Spend AP wisely
Points a-f are fairly straight-forward, but the last point is particularly important. Because there are so many things to do, it's not easy to know what exactly to focus on. For the most part, I would recommend that new players skip events unless they can identify a particular benefit because (1) there are a lot of better things to do than events in general, and (2) the weaker you are, the less efficient it is for you to farm during events. The two exceptions to that recommendation is, you should always obtain event characters for both collection and utility, and get all the free gems from clearing event quests.
By way of illustrating what I mean by "a particular benefit": I wanted the Robomi summon because its dispel active skill can be very helpful for certain boss fights, so I grinded the Robomi event until I was able to obtain 4 copies of her to fully uncap.
Instead of events, I would just spend BP on Magna raids and AP for hosting Hard modes, pushing story, and completing free quests. Getting stronger should be your main focus early on.
VI. Miscellaneous Tips and Pointers
---
That's it! In the course of writing this short guide, I agonized a lot over what to put in versus what to leave out, but in the end, this is what I've come up with and I hope it's helpful. I will also be periodically updating this, so if you have any comments or suggestions please feel free to leave them here, PM me, or find me on Discord. Thanks for reading and hope you enjoy Granblue!
Hey everyone, Zannett here. For players who are starting out, GBF can be a bit confusing. Having played for some time myself by this point, I figured that, while there are a lot of useful resources available already, it would be helpful to have a simple, straightforward guide geared toward beginners. Unfortunately, that means this guide will leave other also-very-important matters such as Guild Wars and Cosmo Weapons to the side, but my hope is that this will get most people started in the right direction with (what I think to be) the most crucial information.
This guide is structured as follows:
- Part I will discuss choosing a starting element
- Part II will discuss weapons
- Part III will discuss summons
- Part IV will discuss characters
- Part V will discuss efficiency
- Part VI will list some miscellaneous tips and pointers
I. Choosing An Element
The most common question that comes up as someone decides to pick up GBF is: which element do I choose?
There are 3 questions that I think choosing an element boils down to:
1. Are you willing to spend money on this game?
2. Do you have a personal preference?
3. How long are you willing to stick with an element?
( a ) Are you willing to spend money on this game?
If your answer is no (which is totally acceptable!), you unfortunately won't have a choice in determining what element you can go with, because your element will be mainly determined by what you pull from premium draws.
On the other hand, if your answer is yes (which is also totally acceptable!), you will be able to buy your way into any element over time because you have the option to buy Surprise Tickets (ST) and Start Dash (SD). Both the SD and the ST allow players to buy essentially any SSR character of their choice for about 3000 yen. STs come around average of once every 2 months or so, and when you buy it, you can exchange the ST for any character that is available at the time (although the pool may be marginally modified by Cygames). SD is immediately available when you start the game, and when you buy it, you can exchange a ticket for any character that's available when you start the game. This means if you know you're likely to spend money on this game, it's recommended that you start either during a Legendary Festival (usually at the end of the month) or a Limited Event (Summer, Halloween, Christmas, and New Years) so you can acquire a limited character with your SD. You can buy STs as they come around, but there is only one SD! The two are pretty much the most value you'll get out of your money, especially since you can in theory build optimal teams through these tickets without ever using the premium draw.
( b ) Do you have a personal preference?
If you're willing to spend money, you should check through the character list for each element and determine for yourself which element you like best. After all, if you don't like what characters an element has to offer, that will take away from your enjoyment of the game, which should be your number 1 priority. This is a very grind-heavy game, after all--if you don't enjoy the game as it is, you may get burned out rather fast.
( c ) How long are you willing to stick with an element?
GBF is a long game. If you want to become a competent player in any element, you will either have to no-life this game for at least a few months, or play this game on a fairly regular basis for months. But there is a major commitment time difference between going with a main element (water, wind, earth, fire) versus light or dark. Developing a grid for light or dark in most cases will take months longer than a main element grid because drop rates for main element weapons are higher.
Seeing how much longer light or dark grids take to develop, how should you determine whether you want to make that commitment?
Well, there is a significant difference between wind, earth, fire, and water versus light and dark. Light and dark have the advantage of never being in elemental disadvantage (i.e. take more damage from and deal less damage to an element you're weak to) while still being strong against another element (Light <> Dark). The main elements will be disadvantaged against another main element (Fire > Wind > Earth > Water > Fire), but strong to another as well. Also, at the risk of over-generalization, light and dark generally perform better than main elements with similar grids, and thus at end game (it just takes longer for light and dark players to reach the level of development). So you have two options. Since you rarely only develop one grid, you can always start out with a main element, get strong fast, and develop other grids. Or you can consider developing a light or dark grid and sticking with it for a long time, which is doable precisely because you will never suffer elemental weakness, and in theory you can just stick with it forever because light and dark will never be a bad choice in any given setting.
For beginners, and for the sake of your sanity, I would recommend starting with a main element (unless you happen to premium draw into a light or dark setup). Specifically, I would recommend wind as the easiest starting element. Building a wind grid is as straightforward as it gets, drop rates for wind weapons are in line with other main elements, and wind has the easiest access to early-game summons. At end game, it is also one of the strongest elements. But if you are willing to devote a lot of time for your first grid, either light and dark will do fine. Again at the risk of over-generalization, dark is better at damage-dealing whereas light is more well-rounded with a lot of utility options.
II. Weapon Pool Building
As useful as characters are, your weapon pool will by and large determine your damage output, which is essentially the most important statistic in this game.
There are three main classes of weapon multipliers in this game: Magna (Omega), Normal, and Unknown. Because each one constitutes a different multiplier, competent grids will generally consist of varying numbers of each type of weapon, though some grids may have none of one or the other. For people who're not looking to pay a massive sum of money into the game, your grid will end up generally with 1-3 Normals (including 1-2 Bahamut weapons) and 1-2 Unknown weapons, with Magnas filling the rest. For instance, my grid from some time ago consisted of 3 Normal weapons, 2 Unknown weapons, and 5 Magna weapons. And regardless of type, you will only want SR or SSR weapons in your grid.
Here's how to distinguish between the different classes of weapons:
- Magna weapons have a letter "M" on their skill icon.
- Normal weapons have nothing on their skill icon. Bahamut weapons feature race portraits.
- Unknown weapons have letters "EX" on their skill icon.
( a ) Magna Weapons
Magna weapons drop from the Magna (rank 30+) and HL Magna (rank 101+) raids. For almost all intents and purposes, you want the ones that give you an attack up. If you're wind, water, earth, or fire, you will be able to acquire SR Magna weapons with attack up. For light and dark folks, you can only rely on SSR Magna weapons for attack up.
Pointers:
- Early on, your focus should be entirely on Magnas because that's how you'll get your weapons mostly.
- You can exchange 5000 silver pendants in shop for any SSR Magna weapon of you choice. This is extremely important. Every week you should try to gain at least 2500 silver points, including the 500 points of SR and 500 points of R bonus. The easiest way to achieve this is by getting Sidewinder, using EMP on SW's swap ability, and going into a Magna with 5 characters who have ability damage skills (SR/R characters until you max out the SR/R bonuses). Once you enter, press SW's buttons 2, 3, 4, and continue clicking through your characters' ability damage skills.
- Whenever it becomes possible, you should aim to tackle 2-3 elements' worth of hard modes every day. In other words, 3 runs each for 2-3 elements for a total of 6-9 runs. This not only gives you silver points but animas to host Magnas later. You should go your main element, your intended secondary element, and one of light or dark. The extra animas will come in handy later when you trade Magnas with other people, although it will be a while for people just starting out.
- You should always spread your grid (i.e. have base, 0* weapons in each position of the grid) before you start to uncap. Generally you'll stop at about 5-6 Magna weapons before you start to uncap them, but it depends on how many Normal and Unknown weapons you have.
( b ) Normal Weapons
Normal weapons regularly show up in events, or can be obtained via gacha draws.
Bahamut weapons also count as Normal weapons. These weapons boost characters of specific races instead of specific elements. They can be crafted with a fully uncapped and leveled rusted weapon (which you can get from fighting Proto Bahamut and Angel Halo dungeons) plus a Bahamut Horn (which you can get from Proto Baha). Because Baha weapons provide such significant boosts, you should make sure that you get your hands on one as early as possible.
The races boosted by each Bahamut weapon (before the final stage, which you can acquire only after Rank 101+) are listed below:
- Dagger: Human (attack)
- Axe: Draph (attack)
- Spear: Erune (attack)
- Gun: Harvin (attack)
- Sword: Human/Draph (attack/HP)
- Staff: Erune/Harvin (attack/HP)
- Fist: Human (HP)
- Katana: Draph (HP)
- Bow: Erune (HP)
- Harp: Harvin (HP)
? ? ? races (e.g. Gran/Djeeta, Amira, Vampy) are boosted by every Baha weapon.
( c ) Unknown Weapons
Unknown weapons come from collab events and those events can feature unknown weapons of any element. In other words, when you can get unknown weapons of your element is completely out of your hands, but you should absolutely go for at least one max uncapped copy when an event gives you the opportunity to obtain an unknown of your element (2 will be helpful at least in the short-mid term). Because unknown itself is a separate class of multiplier, its introduction into your grid can significantly ramp up your damage output depending on the strength of your existing grid. At least, having a few MLB copies in your grid should increase your base stats.
( d ) Skill-ups
All SSR weapons that boost your main element or race in your grid should be max skilled to maximize the buff on your party. This means you should always save R and SR weapons with a skill level!
- 4 R fodders = 1 SR fodder
- For non-Baha weapons, general rule of thumb is 2 SR fodder times # of current skill level. So if I'm skilling up a SSR weapon of skill level 4, I would let it eat 8 SR fodders.
- Do not risk skill-ups below 100%. Just add a R fodder to make 99% become 100%.
- For details, consult GBF Data Sheet's "Skill-up System" tab (docs.google.com/spreadsheets/d/1ygJ1YvgBVCPsuz02XH-6CkqA5lTXVFrwnlnomoa-Db0/edit?pref=2&pli=1#gid=1487166578).
III. Summons
Summons amplify the power of your grid. The three main types you're going to be concerned about boost (1) elemental attack, (2) Magna weapon skill effect, or (3) Normal weapon skill effect.
To keep it very straightforward, unless you happen to have a Lucifer or Bahamut, you will be using a Magna summon yourself (Dark - Celeste, Wind - Tiamat, Earth - Yggdrasil, Light - Luminiera, Water - Leviathan, Fire - Colossus) paired up with an elemental attack summon (Dark - Bahamut/Olivia, Wind - Anat/Nataku, Earth - Medusa, Light - Lucifer/Apollo, Water - Marius/Bonito, Fire - Athena/Twin Elements). If you have a Lucifer or Bahamut, you can either use another Lucifer or Bahamut, or take up a Magna summon.
It isn't that people don't use Normal summons. It's just that summons that boost Normal skills are premium draw only and you cannot buy Surprise Tickets to exchange them. In addition, because the best Normal weapons are usually premium draw weapons, that means a good weapon pool based on mostly Normal weapons is out of reach for all but the very heavy spenders who can afford to uncap such weapons. On the other hand, because Magna weapons and summons are both obtainable via drops (however painstakingly), they are what people almost always go with and Normal weapons end up being a supplement.
IV. Character Acquisition
Characters in this game are divided into R, SR, and SSR. All three rarities can be obtained via gacha draws. Most events have free SR characters for you to obtain, and you should always do so. But chances are you're most concerned about obtaining SSR characters.
To start, you should re-roll for a good SSR since this is one of the only opportunities for you to choose precisely what you want to start with by endlessly re-rolling the tickets you're given for finishing the tutorial. It will suck. You won't like doing it mindlessly for hours (!). But it's worth it.
For those who can and are willing to spend on this game, Surprise Tickets and Start Dash combined with re-rolling can get you a very capable team up and running very quickly.
For those who cannot or aren't willing, you will essentially have to collect a lot of gems in your first month wondering what element you will get and waiting for Legendary Fest (boosted rates to SSRs) to give you a good pool and dictate the element you're going with. This also unfortunately means that you may end up not using the character you re-rolled for if you end up with another element from LegFes. I do not recommending rolling outside of LegFes particularly when you start. There are some people who get lucky, and then there are the 99% who get screwed.
Sources of gems:
- Story quests
- Free quests
- Event quests and rewards
- Log-in rewards
- Trophy
- Guild War betting
Defend Order(Currently unavailable)
As a general rule, it's sensible to consult a tier list like the one in GBF Data sheet (docs.google.com/spreadsheets/d/1ygJ1YvgBVCPsuz02XH-6CkqA5lTXVFrwnlnomoa-Db0/edit?pref=2&pli=1#gid=1487166578). At the outset it's much better to have a good character for Magna raids than HL raids since you likely won't reach HL (Rank 101+) for some time, although you might also prefer a character that's highly rated in both Magna and HL tier (e.g. Korwa, Yuel) for better curve.
V. Efficiency
In a nutshell, this game is about growing and improving so you can access and/or enjoy more and more content. This means growing should be your number two priority--having fun being the number one--and thus your ability to maximize AP/BP efficiency becomes very important.
This means you should:
a. Minimize overflow by using your AP/BP either as soon as or before they completely fill up
b. Do Chapter 1 R quest and Chapter 25 SR quest and exchange 20 pinwheels and 20 wheat daily in shop for 10 items per half-pot, for 10 days per month
c. Do casino and exchange 25000 chips for 5 half-pots and 10 seeds daily, for 20 days per month
d. Reset on twitter for free AP/BP refill every day
f. When you can, do Subjugation Bosses (e.g. Cocytus, Vohu) in the Extra quests section at VH difficulty or above for 1 half-pot per day per boss for 30 in total per month
g. Spend AP wisely
Points a-f are fairly straight-forward, but the last point is particularly important. Because there are so many things to do, it's not easy to know what exactly to focus on. For the most part, I would recommend that new players skip events unless they can identify a particular benefit because (1) there are a lot of better things to do than events in general, and (2) the weaker you are, the less efficient it is for you to farm during events. The two exceptions to that recommendation is, you should always obtain event characters for both collection and utility, and get all the free gems from clearing event quests.
By way of illustrating what I mean by "a particular benefit": I wanted the Robomi summon because its dispel active skill can be very helpful for certain boss fights, so I grinded the Robomi event until I was able to obtain 4 copies of her to fully uncap.
Instead of events, I would just spend BP on Magna raids and AP for hosting Hard modes, pushing story, and completing free quests. Getting stronger should be your main focus early on.
VI. Miscellaneous Tips and Pointers
- Try to do Starred Angel Halos every day. Go on the official twitter feed (twitter.com/granbluefantasy) and check out the daily tweets that start with 【グランブルーファンタジー】【時限クエ】. Look for your group, and out of every 3 times there is one that is starred. That is when (in JST) you should go into extra quests and grind the angel halo dungeon. You don't need to do this daily (since times might be inconvenient), but regularly will help you later on. Do not do Angel Halo outside of the starred time, because your loot level will drop significantly.
- You should complete coop daily missions. The value of coop dailies becomes debatable later on, but at the start you should try to finish every mission every day. If you want to be AP efficient, you can always just join other people's rooms for them to host.
- Embrace the GBF Data Sheet (docs.google.com/spreadsheets/d/1ygJ1YvgBVCPsuz02XH-6CkqA5lTXVFrwnlnomoa-Db0). It helps with just about everything.
- Keep rare weapons you get from story quests and put them in a storage. You will need them later on when you want to acquire one of ten very good characters. For a whole list of the rare weapons you should keep, consult "Weapons for Facility Expansion" under Jutenshu tab in Data Sheet.
- Do rupee gacha every day. You get some R skill fodders and you get pluses. If you're short on rupees, grind coop and sell the loot in shop.
- Do not feed away gacha SR/SSR weapons or summons. Keep them in storage and break later on when you reach Rank 101. SR weapons and summons can be uncapped with prizes in casino, and you should fully uncap them before you break since this maximizes your stone yield from each SR gacha.
- It is highly recommended that you use tweetdeck to search for Magna raids. The search terms can be found here (pastebin.com/dFw2Y8AH).
- Early on you'll likely be focused on just getting a grid with weapons of your element. But embrace the calculator (gbf.xzz.jp/) to determine your damage output. As for theorycrafting, you should rely on a calculator to determine the best kind of grid for you (hibin0.web.fc2.com/grbr_weapon_calc/weapon_calc.html). You input the weapons you have/want to have and have the calculator tell you what's the optimal number to have of each weapon. The end product should look something like this (puu.sh/p9J6x/6fef32bd21.png).
---
That's it! In the course of writing this short guide, I agonized a lot over what to put in versus what to leave out, but in the end, this is what I've come up with and I hope it's helpful. I will also be periodically updating this, so if you have any comments or suggestions please feel free to leave them here, PM me, or find me on Discord. Thanks for reading and hope you enjoy Granblue!