Post by akabana01 on Jan 27, 2016 17:49:23 GMT 8
Note: Rant ahead!
I feel I just want to complain about to things. I NEED TO VENT OUT!
The first thing is that broken balance in the player ranking. Really, what gives? Making a global player ranking and tying rewards to it is completely unfair for all of those that don't dedicate their life to the game. For example, in this last Guilds War event, I found myself trying to get a good ranking, playing quite more often than usual, using elixirs and whatnot to trigger Ougis faster, and then I check my rank, and I am in a glorious 70k or so place! Looking at the top ranks, even the top 10k ranks, I find that the majority of them are players ranked 100 and above. What's the point then of the ranking? I don't know, I feel there should be a separation of the players, at least to make things fairer with those who don't spend all of their day/those who didn't start playing the game from the start. How about rankings every 20 ranks? Or ranks by the total element skill level? Just grouping all the players together makes, at least me, lose all willingness to try harder to achieve a good place in the ranking.
The second thing is also related with the broken balance between players. This time, however, is with march quests. Have you ever opened/joined a room just for the boss to be completely obliterated in the few seconds you take to put up a buff? I mean, it's nice that you get help from higher ranked players, but sometimes you actually want to fight the boss (for example, you are trying to rack up participation points), and it's a bit frustrating when your AP/BP gets completely wasted. Sure, you may say "you don't have to invite random players. You could set the room so only your friends or band can join." But still, that only addresses the issue when you are the one making up the room; and second, sometimes your friends/guild members can't/won't join. It's nice to receive help from strangers. What is not nice is to see the boss getting OHKO by a player. Maybe another division between player ranks would help?
Thirdly, it's the stupid gacha system in the guild wars! Screw that gacha! I have obtained almost 80% of all the box, and I've yet to obtain the gold weapon! Who was the f**king genius that decided that was a good idea? Hope you step barefoot on a lego every day for the rest of your life!!! May your pinky toe finds its way to the corner of the bed every night!
(I know that in the long run, the thing will average out. Still, it sucks to miss on a weapon after all of your efforts just for bad luck.)
/rant
It's weird, really. For a game that expects (or at least from my perspective) a lot of IAP, it really does a shitty job to keep you engaged. I got into this game with the mentality "this is going to be the first game I whale!" and sure, it has been fun. But lately I find myself thinking that the only reason I keep going is that I don't want to lose the 50000 or so that I have put into this game.
Anyways, thanks for reading if you did, just wanted to vent out the frustration.
I feel I just want to complain about to things. I NEED TO VENT OUT!
The first thing is that broken balance in the player ranking. Really, what gives? Making a global player ranking and tying rewards to it is completely unfair for all of those that don't dedicate their life to the game. For example, in this last Guilds War event, I found myself trying to get a good ranking, playing quite more often than usual, using elixirs and whatnot to trigger Ougis faster, and then I check my rank, and I am in a glorious 70k or so place! Looking at the top ranks, even the top 10k ranks, I find that the majority of them are players ranked 100 and above. What's the point then of the ranking? I don't know, I feel there should be a separation of the players, at least to make things fairer with those who don't spend all of their day/those who didn't start playing the game from the start. How about rankings every 20 ranks? Or ranks by the total element skill level? Just grouping all the players together makes, at least me, lose all willingness to try harder to achieve a good place in the ranking.
The second thing is also related with the broken balance between players. This time, however, is with march quests. Have you ever opened/joined a room just for the boss to be completely obliterated in the few seconds you take to put up a buff? I mean, it's nice that you get help from higher ranked players, but sometimes you actually want to fight the boss (for example, you are trying to rack up participation points), and it's a bit frustrating when your AP/BP gets completely wasted. Sure, you may say "you don't have to invite random players. You could set the room so only your friends or band can join." But still, that only addresses the issue when you are the one making up the room; and second, sometimes your friends/guild members can't/won't join. It's nice to receive help from strangers. What is not nice is to see the boss getting OHKO by a player. Maybe another division between player ranks would help?
Thirdly, it's the stupid gacha system in the guild wars! Screw that gacha! I have obtained almost 80% of all the box, and I've yet to obtain the gold weapon! Who was the f**king genius that decided that was a good idea? Hope you step barefoot on a lego every day for the rest of your life!!! May your pinky toe finds its way to the corner of the bed every night!
(I know that in the long run, the thing will average out. Still, it sucks to miss on a weapon after all of your efforts just for bad luck.)
/rant
It's weird, really. For a game that expects (or at least from my perspective) a lot of IAP, it really does a shitty job to keep you engaged. I got into this game with the mentality "this is going to be the first game I whale!" and sure, it has been fun. But lately I find myself thinking that the only reason I keep going is that I don't want to lose the 50000 or so that I have put into this game.
Anyways, thanks for reading if you did, just wanted to vent out the frustration.