[GUIDE] ClassIV & Extra Jobs and Class Weapons
Mar 11, 2016 2:52:45 GMT 8
Leirya, risend, and 9 more like this
Post by teddoken on Mar 11, 2016 2:52:45 GMT 8
With the anniversary update, classIV jobs were introduced!
These jobs are a bit special because they only have one ability, and the other 3 slots are empty and can be freely customized (2 EX slots and one zenith slot).
These new jobs have a tough requirement to fulfill in order to unlock them. You will have to do co-op at some point because class champion weapons and class proofs are required. Class distinctions are different from the warrior/mage creeds required to unlock EX jobs.
Class distinctions and class champion weapon replicas drop rarely from Co-op EX. Champion weapon replicas can also be crafted.
Class distinctions can also be earned by using the respective classes 100/300/1000 times. They can also be exchanged daily using gold Emblems (rank101+).
Berserker
Job Line: Fighter
Type: Attack
Weapon Proficiency: Sword/Axe
Mastery Bonus: ATK +2%/HP +1%
Requirements: Completion of Fighter job quest (video), 20x Gladiator Distinctions, 2500JP
Support Abilities:
Sage
Job Line: Priest
Type: Healer
Weapon Proficiency: Staff/Spear
Mastery Bonus: Healing Power +2%/Debuff Resistance +1%
Requirements: Completion of Priest job quest (video), 20x Pilgrim Distinctions, 2500JP
Support Abilities:
Gunslinger
Type: Special
Mastery Bonus: Dodge chance +1%
Weapon Proficiency: Gun/Gun
Requirements: Clear Co-op EX4-5, 5x Mage Creed, 1000JP
Support Abilities:
Wiseman
Type: Special
Mastery Bonus: Ougi gauge accumulation +1%
Weapon Proficiency: Staff/Staff
Requirements: Complete Co-op EX4-5, 5x Mage Creed, 1000JP
Support Abilities:
Assassin
Type: Special
Mastery Bonus: Double attack chance +1%
Weapon Proficiency: Dagger/Dagger
Requirements: Completion of Co-op EX4-5, 5x Warrior Creed, 1000JP
Support Abilities:
These jobs are a bit special because they only have one ability, and the other 3 slots are empty and can be freely customized (2 EX slots and one zenith slot).
These new jobs have a tough requirement to fulfill in order to unlock them. You will have to do co-op at some point because class champion weapons and class proofs are required. Class distinctions are different from the warrior/mage creeds required to unlock EX jobs.
Class distinctions and class champion weapon replicas drop rarely from Co-op EX. Champion weapon replicas can also be crafted.
Class distinctions can also be earned by using the respective classes 100/300/1000 times. They can also be exchanged daily using gold Emblems (rank101+).
Gladiator Distinction 剣闘士の証 | Avenger アヴェンジャー |
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Guardian Distinction 守護騎士の証 | Skofnung スコフニュング |
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Pilgrim Distinction 聖職者の証 | Nirvana ニルヴァーナ |
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Mage Distinction 魔導士の証 | Keraunos ケラウノス |
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Bandit Distinction 盗賊の証 | Oliver オリバー |
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Fencer Distinction 魔法剣士の証 | Ipetam イペタム |
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Combatant Distinction 格闘士の証 | Hellion Gauntlet 鬼神の籠手 |
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Sharpshooter Distinction 射手の証 | Rosenberg ローゼンボーゲン |
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Troubadour Distinction 吟遊詩人の証 | Langeleik ランゲレイク |
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Cavalryman Distinction 槍騎兵の証 | Romulus Spear ロムルスの槍 |
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Alchemist Distinction 錬金術師の証 | Faust ファウスト |
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Samurai Distinction 侍の証 | Murakamo 鬼丸国綱 |
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Ninja Distinction 忍の証 | Muramasa 天叢雲剣 |
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Sword Master Distinction 剣聖の証 | Ascalon アシュケロン |
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Gunslinger Distinction 撃手の証 | Nebuchad ネブカドネザル |
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Mystic Distinction 賢者の証 | Kapilavastu カピラヴァストゥ |
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Assassin Distinction 暗殺の証 | Misericorde ミセリコルデ |
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!! Any one (1) Champion weapon has to be upgraded completely (replica to elemental change) in order to unlock the job quests. !!
ClassIV Jobs
Berserker
Job Line: Fighter
Type: Attack
Weapon Proficiency: Sword/Axe
Mastery Bonus: ATK +2%/HP +1%
Requirements: Completion of Fighter job quest (video), 20x Gladiator Distinctions, 2500JP
Support Abilities:
- Fighting Instinct (闘争本能): Double Attack+/MAX HP+
- Counterattack (逆襲): Rare chance to avoid enemy attack and counter
- Weapon Burst III (ウェポンバーストIII): ATK+/Fills own Ougi gauge/Chain damage+
Zenith Abilities:
- Rage IV (レイジIV): Large increase to all allies' ATK/Increases party damage cap limit/Consumes 30% ougi gauge
- Armor Break II (アーマーブレイクII): Damage and DEF- to enemy
- Rampage II (ランページII): Large increase to consecutive attack chance/DEF-
Sage
Job Line: Priest
Type: Healer
Weapon Proficiency: Staff/Spear
Mastery Bonus: Healing Power +2%/Debuff Resistance +1%
Requirements: Completion of Priest job quest (video), 20x Pilgrim Distinctions, 2500JP
Support Abilities:
- Light of Hope (希望の光): Healing Power+/Healing Limit+/Revive Healing+ and Reduced turn cost/ATK+ when Heal All III is used
- Unyielding Sermon (不屈の説法): Immunity to Ability Seal
Abilities:
Warlock
Job Line: Wizard
Type: Attack
Weapon Proficiency: Staff/Dagger
Mastery Bonus: ATK +1%/Ability DMG +2%
Requirements: Completion of Wizard job quest, 20x Mage Distinctions, 2500JP
Support Abilities:
NOTE: Black Haze does not stack with Miserable Mist.
Spartan
Job Line: Knight
Type: Defense
Weapon Proficiency: Sword/Spear
Mastery Bonus: DEF +1%/HP +1%
Requirements: Completion of Knight job quest, 20x Guardian Distinction, 2500JP
Support Abilities:
Chaos Ruler
Job Line: Enhancer
Type: Special
Weapon Proficiency: Sword/Dagger
Mastery Bonus: Debuff RES +1%/Debuff success rate +1%
Requirements: Completion of Enhancer job quest/20x Fencer Distinctions/2500 JP
Support Abilities:
Bandit Tycoon
Job Line: Thief
Type: Balanced
Weapon Proficiency: Dagger/Gun
Mastery Bonus: ATK +1%/Inhibit overdrive +1%
Requirements: Completion of Thief job quest/20x Bandit Distinctions/2500JP
Support Abilities:
- Heal All III (ヒールオールIII): Large HP Recovery to all allies in battle
Zenith Abilities:
- Shining II (シャイニングII): 3~5x Light damage and Holy Spike debuff on all enemies
- Dispel Siege (ディスペル・シージ): Clears one buff on all enemies
- Curefen (キュアーフェン): Clears one debuff and places Barrier on all allies
Warlock
Job Line: Wizard
Type: Attack
Weapon Proficiency: Staff/Dagger
Mastery Bonus: ATK +1%/Ability DMG +2%
Requirements: Completion of Wizard job quest, 20x Mage Distinctions, 2500JP
Support Abilities:
- Arcane Master: Boost to Ability DMG/Boost to Focus's DMG/Skill CD cut
- Metaphysics: Boost to Ability DMG cap
- Aether Blast III: 4~5x elemental DMG to all enemies
- Chaser: Grants bonus elemental damage to party (20%)
- Aether Bane: Places Aether Bane on enemy (Boosts DMG of Aether Blast for each stack/Duration shortens with each lvl)
- Black Haze: All enemies -ATK/-DEF/Blind/Poison (-25%)
NOTE: Black Haze does not stack with Miserable Mist.
Spartan
Job Line: Knight
Type: Defense
Weapon Proficiency: Sword/Spear
Mastery Bonus: DEF +1%/HP +1%
Requirements: Completion of Knight job quest, 20x Guardian Distinction, 2500JP
Support Abilities:
- Aegis Boon: Boost to DEF upon substituting/Boost to ATK upon using Phalanx III
- Undauntable: Chance to cut damage taken by 50%/Chance to remove 1 debuff at turn start
- Phalanx III: 70% DMG cut to all allies/Boost to all allies' debuff RES
- Shield Wire: Chance to slow an enemy/own ATK+/own DEF-
- Guardian: DEF+/Hostility UP/Consumes 30% ougi gauge
- Centurion II: Negates DMG to one party member (1 turn)
Chaos Ruler
Job Line: Enhancer
Type: Special
Weapon Proficiency: Sword/Dagger
Mastery Bonus: Debuff RES +1%/Debuff success rate +1%
Requirements: Completion of Enhancer job quest/20x Fencer Distinctions/2500 JP
Support Abilities:
- Demolish: Boost to debuff success rate/Boost to debuff resistance
- Hasty Action: Reduces skill CD by 1 turn
- Stall III: Elemental DMG to an enemy/Chance to slow an enemy
- Uplift: Uplift buff to party
- Unpredict: Random debuff to all enemies
- Chaos: Bestows Chaos field effect
Bandit Tycoon
Job Line: Thief
Type: Balanced
Weapon Proficiency: Dagger/Gun
Mastery Bonus: ATK +1%/Inhibit overdrive +1%
Requirements: Completion of Thief job quest/20x Bandit Distinctions/2500JP
Support Abilities:
- Eyes on the Prize: Boost to Treasure Hunt success rate/Boost to ATK based on Treasure Hunt level/Boost to rupee drop
- Rapid Shot: Boost to Deadly Aim's triple attack rate/Skill CD cut
- Break Assassin III: Sharp boost to ATK for 1 hit against enemy in Break/Boost to critical hit rate
- Treasure Hunt IV: Damage to enemy/Massive boost to Treasure Hunt level
- White Smoke: Illusion buff to party
- Rupee Flip: Neutral damage to enemy/Consumes rupees
Extra Jobs
Since there's no info on the new EX jobs, I'll list them here as well. If you want information on Alchemist, Ninja, and Samurai, please refer to the Ultimate guide.
Both Warrior and Mage Creeds drop very rarely in Normal and Hard Co-op, and just rarely in EX Co-op.
Sword Master
Type: Special
Mastery Bonus: ATK +2%
Weapon Proficiency: Sword/Katana
Requirements: Clear Co-op EX4-4, 5x Warrior Creed, 1000JP
Support Abilities:
A brief list to the hidden power of swords/katanas: here.
Since there's no info on the new EX jobs, I'll list them here as well. If you want information on Alchemist, Ninja, and Samurai, please refer to the Ultimate guide.
Both Warrior and Mage Creeds drop very rarely in Normal and Hard Co-op, and just rarely in EX Co-op.
Sword Master
Type: Special
Mastery Bonus: ATK +2%
Weapon Proficiency: Sword/Katana
Requirements: Clear Co-op EX4-4, 5x Warrior Creed, 1000JP
Support Abilities:
- Sword Soul (剣心): Utilize the hidden power of a sword or katana (Main weapon only)
- Intimidation (威圧): ATK+/DEF-/Aggro+ when Sword Spirit Release is used
- Sword Spirit Release (剣神解放): Awaken the hidden power of your main weapon
- Sword Spirit Resonance (剣神共鳴): Uses the hidden ability of your main weapon
- Shuuki (集気): Recovers Kenki/Consumes 30% ougi
A brief list to the hidden power of swords/katanas: here.
Gunslinger
Type: Special
Mastery Bonus: Dodge chance +1%
Weapon Proficiency: Gun/Gun
Requirements: Clear Co-op EX4-5, 5x Mage Creed, 1000JP
Support Abilities:
- Bullet Arts (バレットアーツ): Normal attacks have special effects based on ammo loaded in your main weapon
- Long Range (ロングレンジ): Critical chance+/DEF-
Abilities:
- Early Shot (アーリーショット): Perform a normal attack (Consumes ammo/Limited by bullets, i.e. 2 bullets left = 2 attacks)
- Trine (トライン): Next attack is a guaranteed triple attack (Affects Early Shot)/ATK+ & DEF- for 6 turns
- Bullet Reload (バレットリロード): Reloads all ammo
Wiseman
Type: Special
Mastery Bonus: Ougi gauge accumulation +1%
Weapon Proficiency: Staff/Staff
Requirements: Complete Co-op EX4-5, 5x Mage Creed, 1000JP
Support Abilities:
- Unimpeded Strength Formation (神足陣): Normal attacks are AOE (Turns into single-target when Heavenly Eye Form is used)/Consumes all MP to increase damage during ougi
- Enlightenment (開明): Every turn recovers 1MP (Doesn't stop debuffs when you reach 0MP)
- Heavenly Eye Formation (天眼陣): Buffs party/Toggle again to cancel effects (Consumes 3MP every turn/Toggling off or reaching 0MP places debuffs on self)
- Destiny Formation (宿命陣): Consumes entire ougi gauge to recover MP (10% = 1MP)
- Tashin Formation (他心陣): Consumes half of current HP to recover ougi (1% = 100HP)
Assassin
Type: Special
Mastery Bonus: Double attack chance +1%
Weapon Proficiency: Dagger/Dagger
Requirements: Completion of Co-op EX4-5, 5x Warrior Creed, 1000JP
Support Abilities:
- Killing Machine (キリングマシーン): Able to equip 8 Dark Instruments
- Shadow Step (シャドウステップ): Rare chance to dodge enemy attacks
- Assassination (アサシネーション): Use an equipped Dark Instrument (Item consumed on use)
- Vanish (バニッシュ): Lowers own aggro and increases a party member's aggro
- Double Assassin (ダブルアサシン): DEF-/Able to use Assassination again